Reviews and technical guides on the hardware behind live visuals. Projectors, media servers, controllers, capture devices, signal infrastructure — what the specification sheet means, and what changes once the gear is in a room with an audience in it. Explore all articles at our LIME ART GROUP Blog
On real jobs, wherever possible. Brightness gets measured against the surface it will actually hit, not quoted from the brochure. Throughput gets tested with the codecs you will really play. Where we have not used something ourselves, we say so and cite the manufacturer’s own documentation with the date it was checked.
Most equipment decisions come down to three or four numbers, and the marketing usually highlights different ones. Colour lumens versus white lumens. Pixel pitch versus viewing distance. Sustained disk throughput versus burst. The posts here work through the arithmetic so you can check a quote yourself instead of trusting a rental company’s word.